JPCSP is a PC application, specifically an emulator. Coded in Java, it rose again. It is not yet able to run all games but lets throw some of them and some homebrew.
In order to document the most about this software, please refer to previous articles.

What's new since the 1191 revision?
Fixed several exceptions
Changes of certain method calls
Improved time management
Remove debugging code
Starting a module no longer returns errors when it has no entry point
Implementing "sceGuTexLevelMode" (currently only in test)
Adding native code to the compiler from the homebrew Kurok
Adding a simple graphical Interphace to change the virtual keyboard
Fixed a small problem: 3 methods using the same code
Adding the first test module to integrate fonts Sony
Fixed a compiler error for homebrew
More sequences of native code
Correction of errors of interpretation of colors in the image capture
Adding a dynamic module loading for several classes
Correction captures images for textures PSM_8888
Integration of new fonts Sony
Fixed a method that treats the HLE modules loaded from Flash and Memory Stick
Adding a native method for the game "Archer Maclean's Mercury ULES00011"
Improved performance for the Class Compiler
Deleting lots of read errors of memory with the video engine
Fixed a compilation error
As you can see, the updates JPCSP are, as usual, technical updates, which do not appear to you. However, with these small updates very frequently, this emulator is moving gradually towards a comprehensive, and undoubtedly the future.
What does it look like it?
In addition to these updates to the emulator, the development team publishes news about the future of JPCSP on his official website.
Jpcsp emulation is still under development (WIP). Since its inception, many improvements have been made and gently, but while remaining stable, the emulator is progressing. More games can now be considered playable, so here are pictures of Pipemania, Myst, Ultraman, Kazzok, Pacman World and Real Madrid.
Moreover, Marcin has integrated support of the morphing graphics engine, which fixes some bugs. Here are examples from the pspsdk with comparisons before and after modification of the engine:

Before

After ...

Before

After
[Software] Minna no Shiats
[Software] Battle Spirits:
[Software] Motto Nuga-Cel!
[Software] Mimana Iyar Chr
[Software] Memories Off: S
