There are more than a month, Team Daedalus published the Beta 2 of DaedalusX64, the famous Nintendo 64 emulator for PSP. Then StrmnNrmn, the original author of the homebrew was back on the PSP scene. A few days later, the team announced already working on a new beta version, and is the developer KreationZ who had announced a lot of interesting news for DaedalusX64. (Read the Article Team Daedalus is preparing a new beta!)
Today is an update of the beta 2 is released. The novelties are not those expected, but are there to pave the way for future changes in beta 3.
What's new in this update?
Fixed a bug that would crash the PSP when loading a second ROM on PSP Fat
The weighing up to 16Mb ROM are loaded into the memory of the PSP Slim
Delisting dual display, they are replaced with cleaner code
Removing temporary DynarecLoopOptimisation (which caused the crash of most games with the current CPU code)
Adding additional resources in preparation for the new GUI. Future publications will include not Lite)
Enhancements File rom.ini
The compiler should not make noise (eg blendmode)
Correction of the performance loss per game charge
Update intrafont to version 0.31
Adding blendmode in the game Zelda Ocarina of Time, Batman Beyond, Pilot Wings and Super Bowling 64
Various changes made in code, which allows simplification and increased efficiency of the code.
Delay initialization of MediaEngine. Thus, it is possible to suspend the PSP. If you are not using Async Sound. If you use it once, it will be impossible to suspend the PSP before returning to the XMB.
Moving / O to the hardware.
New in this update are mostly bug fixes and code optimization. Beta 3 should it, make a new GUI, as announced KreationZ:
I intend to design a new GUI (which looks like the Cover Flow with a few ideas that I have).
What does it look like it?

[PSP Games]LEGO Harry Pott
[PSP Games]Everybody's Ten
[PSP Games]Only On PlaySta
[PSP Games]PixelJunk Monst
[PSP Games]Only On PlaySta
