Darius is a shooter scrolling created in 1986 by Taito.Corp. It was first released in arcade and was adapted in 1989 for Amiga, Atari ST, Game Boy, TurboGrafx, PC Engine, ZX Spectrum, Super Nintendo, and more recently on PS1 and PS2.
The originality of Darius on his release is that the arcade is composed of 2 or 3 screens aligned to faithfully reproduce the feeling of scrolling and able to move freely over a larger area, which was already a big technical feat for the time. The versions for consoles then they do not offer a single screen.
The arcade version with 2 screens

The effect of scrolling elongated product by the juxtaposition of 2 or 3 screens
The scenario Darius remains faithful to that of a shoot'em up, ie there is none. Your mission is to cleanse planets of monsters that have invaded.
Taito Corp. has decided to highlight a new version of his hit called Darius who burst on PSP. Faithful to the principles that brought success to the version of 80/90 years, it will be possible at the end of each level, to select its next stage as a tree of evolution, which thus affects the course of history. A total of 11 courses will be offered to the player.

The tree selection scenario in the original Darius
Similarly, the game retains the principle of the 3 progressive levels of armament load for bigger damage, with the new opportunity to call on time using a satellite, the Burst Unit, which will "clean" map last resort.
Although to date no image of the game did was informed of the magazine Famitsu managed to get in-game screens of the game:

Darius Burst released on PSP by the end of the year in Japan, no doubt that his side will please old-school number of players.
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